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Are computer games worse than old fashioned games?

By , August 30, 2010 2:48 pm

Kids and teenagers today have been brought up playing games totally unimaginable to all us who are over 40 years old. From the classic outdoors war games simulation and football we have ended up in today’s computer based activities.

Judging whether the change has been for the kid’s benefit or not is something for the sociologists of the future to investigate and make conclusions. Adults and people who didn’t have the chance to be part of the digital games revolution oppose strongly in that great influence computer games have in their kids lives and their main argument is that computer games are too static and they do not motivate children to move and excercise!

Looking at today’s kinds in terms of general knowledge one could argue that they know a lot more compared to the kids of previous generations mainly because of the vast amount of information available to them through the TV and the internet.

It can be said that creativity and emotions into kids’ play has been remained pretty much the same although the way kids sense them has totally changes. The game of ‘exploration’, probably unknown to today’s kids is a great example as it was one of the favourite boys’ games in the 70s and 80s. The idea was getting ‘lost’ into an abandoned warehouse or an inhabited mansion and try to discover as many weird and unusual things as possible.

The peak of that game was the day we broke into that huge warehouse that was owned by a electrical components rich businessman who had recently died and all his businesses ceased to exist. The amount of weird objects we had never seen before was incredible: from cable ties to circuit breakers, everything seemed really extraordinary for our minds.

Similarly, playing today a typical adventure game on a computer can lead to similar emotions if say; the main character is entering a similar building and is looking around for something interesting. The essence is still the same although the way has significantly changed. Being lucky enough to belong to that transitional generation where traditional and computer games were equally important I can confess that both types of games were giving me the same ‘high’. Because of all the aforementioned reasons I am against all adults who disprove computer games as useless and dangerous just because the physical element is missing.

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